When players occasionally fail levels, they face a choice: retry, use boosters, or purchase a continue after losing. If they choose to retry, there’s no payment involved, leading to lower monetization for the game. So, what can be done?
Increase the risks of losing
When players fail a level, they should also lose in other game mechanics - streaks, events, challenges. They should feel that if they don't win now, their temporary bonuses will expire. When players fear significant losses, they are more likely to use boosters to avoid any risks.
How many risk elements does your game introduce? In Royal Match, they had 6 and have just introduced another one - the tournament points streak multiplier in Archery Arena.
Increase the risks of losing
When players fail a level, they should also lose in other game mechanics - streaks, events, challenges. They should feel that if they don't win now, their temporary bonuses will expire. When players fear significant losses, they are more likely to use boosters to avoid any risks.
How many risk elements does your game introduce? In Royal Match, they had 6 and have just introduced another one - the tournament points streak multiplier in Archery Arena.
Read about the update on our platform (Available after an easy sign-in).

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